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Paul Fogolin

Entertainment Software Association of Canada33 communications in the past year

Lobbies for

Entertainment Software Association of Canada

32

Visibility in Trade & Cultural Promotion – Recognize video games as a key part of Canada’s creative diplomacy and export strategy. Intellectual Property as Foundation of Innovation – Maintain strong copyright protection to encourage investment and international competitiveness. Games as Next-Generation Creative Exports – Include video games in trade missions, export programs, and creative-industry promotion efforts. Healthy Play & Digital Literacy – Promote balanced, informed engagement through education and digital-literacy initiatives for youth and families. In-Game Spending & Player Confidence – Support transparency and parental-oversight tools to maintain consumer confidence in digital markets. Player Safety – Promote evidence-based frameworks to address harmful online behaviour while recognizing the structured nature of video games. Privacy and Data Protection – Support modern, interoperable privacy laws that protect users while enabling innovation and global data flows. Improving Labour Mobility – Align federal-provincial frameworks to allow faster movement of talent across provinces. Domestic Skills Development (STEAM) – Strengthen post-secondary alignment with industry needs through digital-skills training and partnerships. Retaining Talent in Canada – Ensure permanent residency programs (e.g., Express Entry) recognize digital occupations to retain global talent. Bringing Talent into Canada – Maintain fast, predictable Global Talent Stream processes and immigration pathways for specialized roles in the video game sector. Foreign Investment – Support transparent, predictable implementation of Investment Canada Act reforms that maintain investor confidence in creative industries. Digital Trade – Promote tariff-free digital trade, open data flows, and recognition of digital goods under trade agreements like CUSMA and the Indo-Pacific Strategy. Right-to-Repair – Exclude video game consoles from repair exceptions under the Copyright Act to protect TPMs and prevent security risks (including implementation of C-244). Copyright & Intellectual Property – Maintain strong technological protection measures (TPMs) and copyright frameworks to safeguard creative investment and prevent piracy. AI and Emerging Technologies – Advocate for clear, innovation-friendly rules for AI applications in video games.

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